Arcade mode
Kablow Penalty
A penalty shootout for the whole class. Students split into two teams, answer curriculum questions to score, and watch each other's shots replay live on a shared scoreboard.
How a match runs
The teacher creates a penalty room from the arcade picker, choosing the topics the questions draw from. Students join with the room code from any device. When the teacher presses start, both line-ups appear for a short countdown, and the shootout begins. There is no shot limit — everyone keeps shooting until the teacher ends the match and the room pays out.
Red vs Blue
Every student is placed on a team the moment they join, and the lobby shows the two line-ups straight away.
| The split | Random, and kept within one player of even. Anyone joining late fills the smaller side. |
| Locked | Your team is yours for the whole match. Leaving and rejoining brings you back to the same side. |
| One rebalance | In rooms of three or more, the sides are evened out once at kick-off — after that, teams never change. |
Taking a shot
Each shot is a three-beat turn. Time the swinging arrow to pick a corner, tap the power bar on the sweet spot, then answer the question while the ball hangs in the air. A correct answer sends the ball on its way — where it lands depends on your aim, your strike, and which way the keeper gambles. The keeper telegraphs a lean while you aim; reading it is the skill.
A wrong answer never ends your run. The next ball is already on the spot.
The split screen
Your pitch fills the left of the screen. Teammates' shots replay on it as ghosts, so you see your side scoring around you. The right panel shows the rival team's pitch, ghost by ghost. The scoreboard sits above both, and accuracy is the score: every goal floats a +1 and every miss a −1, and both count. Careful shooting beats fast shooting.
Winning and rewards
When the teacher ends the match, the team with the higher score wins — a goal is a point up, a miss is a point down. A draw counts both teams as winners.
| Everyone | 100–300 gold, scaled to goals scored, with podium bonuses for the top three shooters. |
| The winning team | 75 bonus gold each, plus battle-pass XP for every member — the whole side wins, not just the top scorer. |
The solo career
Outside class, students climb a four-tier shootout ladder on their own: Club, District, National, and World-class. Each tier is a best-of-five bracket — the top two are double legs — against a sharper keeper and harder questions. The rank is one career across the whole game: clearing a tier at the world's penalty spot and clearing it in the arcade both advance the same ladder.